mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
159 lines
3 KiB
Text
159 lines
3 KiB
Text
varying vec4 xlv_TEXCOORD0;
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vec2 xll_vecTSel (
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in bvec2 a,
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in vec2 b,
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in vec2 c
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)
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{
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float tmpvar_1;
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if (a.x) {
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tmpvar_1 = b.x;
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} else {
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tmpvar_1 = c.x;
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};
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float tmpvar_2;
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if (a.y) {
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tmpvar_2 = b.y;
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} else {
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tmpvar_2 = c.y;
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};
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vec2 tmpvar_3;
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tmpvar_3.x = tmpvar_1;
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tmpvar_3.y = tmpvar_2;
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return tmpvar_3;
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}
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vec3 xll_vecTSel (
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in bvec3 a,
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in vec3 b,
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in vec3 c
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)
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{
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float tmpvar_1;
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if (a.x) {
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tmpvar_1 = b.x;
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} else {
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tmpvar_1 = c.x;
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};
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float tmpvar_2;
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if (a.y) {
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tmpvar_2 = b.y;
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} else {
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tmpvar_2 = c.y;
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};
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float tmpvar_3;
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if (a.z) {
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tmpvar_3 = b.z;
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} else {
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tmpvar_3 = c.z;
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};
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vec3 tmpvar_4;
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tmpvar_4.x = tmpvar_1;
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tmpvar_4.y = tmpvar_2;
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tmpvar_4.z = tmpvar_3;
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return tmpvar_4;
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}
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vec4 xll_vecTSel (
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in bvec4 a,
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in vec4 b,
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in vec4 c
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)
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{
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float tmpvar_1;
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if (a.x) {
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tmpvar_1 = b.x;
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} else {
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tmpvar_1 = c.x;
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};
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float tmpvar_2;
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if (a.y) {
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tmpvar_2 = b.y;
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} else {
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tmpvar_2 = c.y;
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};
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float tmpvar_3;
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if (a.z) {
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tmpvar_3 = b.z;
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} else {
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tmpvar_3 = c.z;
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};
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float tmpvar_4;
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if (a.w) {
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tmpvar_4 = b.w;
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} else {
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tmpvar_4 = c.w;
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};
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vec4 tmpvar_5;
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tmpvar_5.x = tmpvar_1;
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tmpvar_5.y = tmpvar_2;
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tmpvar_5.z = tmpvar_3;
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tmpvar_5.w = tmpvar_4;
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return tmpvar_5;
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}
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vec4 xlat_main (
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in vec4 uv
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)
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{
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vec4 a;
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vec4 tmpvar_1;
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tmpvar_1 = vec4(0.0, 0.0, 0.0, 0.0);
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a = tmpvar_1;
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bvec4 tmpvar_2;
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tmpvar_2 = greaterThan (uv, vec4(0.5, 0.5, 0.5, 0.5));
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vec4 tmpvar_3;
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tmpvar_3 = xll_vecTSel (tmpvar_2, vec4(1.0, 2.0, 3.0, 4.0), vec4(5.0, 6.0, 7.0, 8.0));
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vec4 tmpvar_4;
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tmpvar_4 = (a + tmpvar_3);
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a = tmpvar_4;
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bvec4 tmpvar_5;
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tmpvar_5 = greaterThan (uv, vec4(0.5, 0.5, 0.5, 0.5));
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vec4 tmpvar_6;
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tmpvar_6 = xll_vecTSel (tmpvar_5, vec4(1.0, 2.0, 3.0, 4.0), vec4(5.0, 6.0, 7.0, 8.0));
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vec4 tmpvar_7;
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tmpvar_7 = (a + tmpvar_6);
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a = tmpvar_7;
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bvec4 tmpvar_8;
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tmpvar_8 = greaterThan (uv, vec4(0.5, 0.5, 0.5, 0.5));
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vec4 tmpvar_9;
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tmpvar_9 = xll_vecTSel (tmpvar_8, vec4(1.0, 1.0, 1.0, 1.0), vec4(2.0, 2.0, 2.0, 2.0));
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vec4 tmpvar_10;
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tmpvar_10 = (a + tmpvar_9);
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a = tmpvar_10;
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bvec4 tmpvar_11;
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tmpvar_11 = greaterThan (uv, vec4(0.5, 0.5, 0.5, 0.5));
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vec4 tmpvar_12;
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tmpvar_12 = xll_vecTSel (tmpvar_11, vec4(1.0, 1.0, 1.0, 1.0), vec4(2.0, 2.0, 2.0, 2.0));
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vec4 tmpvar_13;
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tmpvar_13 = (a + tmpvar_12);
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a = tmpvar_13;
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vec4 tmpvar_14;
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tmpvar_14 = fract (uv);
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bvec4 tmpvar_15;
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tmpvar_15 = bvec4(tmpvar_14).xyzw;
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vec4 tmpvar_16;
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tmpvar_16 = xll_vecTSel (tmpvar_15, vec4(1.0, 1.0, 1.0, 1.0), vec4(2.0, 2.0, 2.0, 2.0));
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vec4 tmpvar_17;
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tmpvar_17 = (a + tmpvar_16);
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a = tmpvar_17;
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return a;
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}
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void main ()
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{
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vec4 xl_retval;
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vec4 tmpvar_1;
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tmpvar_1 = xlv_TEXCOORD0.xyzw;
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vec4 tmpvar_2;
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tmpvar_2 = xlat_main (tmpvar_1);
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vec4 tmpvar_3;
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tmpvar_3 = tmpvar_2;
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xl_retval = tmpvar_3;
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vec4 tmpvar_4;
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tmpvar_4 = xl_retval.xyzw;
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vec4 tmpvar_5;
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tmpvar_5 = tmpvar_4;
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gl_FragData[0] = tmpvar_5;
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}
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