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16 lines
303 B
Text
16 lines
303 B
Text
void main ()
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{
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vec4 c;
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float tmpvar_1;
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tmpvar_1 = dot (gl_FragCoord.xyz, vec3(1.0, 2.0, 3.0));
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float tmpvar_2;
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tmpvar_2 = tmpvar_1;
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c.x = tmpvar_2;
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vec3 tmpvar_3;
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tmpvar_3 = vec3(4.0, 5.0, 6.0);
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c.yzw = tmpvar_3.xxyz.yzw;
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vec4 tmpvar_4;
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tmpvar_4 = c;
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gl_FragColor = tmpvar_4;
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}
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