mirror of
https://github.com/scratchfoundation/bgfx.git
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99 lines
3.3 KiB
Text
99 lines
3.3 KiB
Text
#extension GL_ARB_shader_texture_lod : enable
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varying vec4 xlv_TEXCOORD1;
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varying vec2 xlv_TEXCOORD0;
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uniform vec4 _MainTex_TexelSize;
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uniform sampler2D _MainTex;
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void main ()
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{
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vec4 fxaaConsoleRcpFrameOpt;
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fxaaConsoleRcpFrameOpt = (_MainTex_TexelSize.xyxy * vec4(-0.5, -0.5, 0.5, 0.5));
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vec4 fxaaConsoleRcpFrameOpt2;
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fxaaConsoleRcpFrameOpt2 = (_MainTex_TexelSize.xyxy * vec4(-2.0, -2.0, 2.0, 2.0));
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vec4 tmpvar_1;
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vec4 rgbyB;
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vec2 dir;
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vec4 tmpvar_2;
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tmpvar_2.zw = vec2(0.0, 0.0);
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tmpvar_2.xy = xlv_TEXCOORD1.xy;
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vec4 tmpvar_3;
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tmpvar_3 = texture2DLod (_MainTex, tmpvar_2.xy, 0.0);
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float tmpvar_4;
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tmpvar_4 = tmpvar_3.y;
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vec4 tmpvar_5;
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tmpvar_5.zw = vec2(0.0, 0.0);
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tmpvar_5.xy = xlv_TEXCOORD1.xw;
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vec4 tmpvar_6;
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tmpvar_6 = texture2DLod (_MainTex, tmpvar_5.xy, 0.0);
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float tmpvar_7;
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tmpvar_7 = tmpvar_6.y;
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vec4 tmpvar_8;
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tmpvar_8.zw = vec2(0.0, 0.0);
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tmpvar_8.xy = xlv_TEXCOORD1.zy;
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vec4 tmpvar_9;
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tmpvar_9.zw = vec2(0.0, 0.0);
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tmpvar_9.xy = xlv_TEXCOORD1.zw;
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vec4 tmpvar_10;
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tmpvar_10 = texture2DLod (_MainTex, tmpvar_9.xy, 0.0);
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float tmpvar_11;
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tmpvar_11 = tmpvar_10.y;
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vec4 tmpvar_12;
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tmpvar_12.zw = vec2(0.0, 0.0);
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tmpvar_12.xy = xlv_TEXCOORD0;
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vec4 tmpvar_13;
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tmpvar_13 = texture2DLod (_MainTex, tmpvar_12.xy, 0.0);
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float tmpvar_14;
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tmpvar_14 = tmpvar_13.y;
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float tmpvar_15;
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tmpvar_15 = (texture2DLod (_MainTex, tmpvar_8.xy, 0.0).y + 0.00260417);
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float tmpvar_16;
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tmpvar_16 = max (max (tmpvar_15, tmpvar_11), max (tmpvar_4, tmpvar_7));
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float tmpvar_17;
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tmpvar_17 = min (min (tmpvar_15, tmpvar_11), min (tmpvar_4, tmpvar_7));
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float tmpvar_18;
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tmpvar_18 = max (0.05, (tmpvar_16 * 0.125));
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float tmpvar_19;
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tmpvar_19 = (tmpvar_6.y - tmpvar_15);
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float tmpvar_20;
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tmpvar_20 = (max (tmpvar_16, tmpvar_14) - min (tmpvar_17, tmpvar_14));
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float tmpvar_21;
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tmpvar_21 = (tmpvar_10.y - tmpvar_3.y);
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if ((tmpvar_20 < tmpvar_18)) {
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tmpvar_1 = tmpvar_13;
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} else {
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dir.x = (tmpvar_19 + tmpvar_21);
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dir.y = (tmpvar_19 - tmpvar_21);
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vec2 tmpvar_22;
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tmpvar_22 = normalize (dir);
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vec4 tmpvar_23;
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tmpvar_23.zw = vec2(0.0, 0.0);
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tmpvar_23.xy = (xlv_TEXCOORD0 - (tmpvar_22 * fxaaConsoleRcpFrameOpt.zw));
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vec4 tmpvar_24;
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tmpvar_24.zw = vec2(0.0, 0.0);
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tmpvar_24.xy = (xlv_TEXCOORD0 + (tmpvar_22 * fxaaConsoleRcpFrameOpt.zw));
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vec2 tmpvar_25;
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tmpvar_25 = clamp ((tmpvar_22 / (min (abs (tmpvar_22.x), abs (tmpvar_22.y)) * 8.0)), vec2(-2.0, -2.0), vec2(2.0, 2.0));
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vec4 tmpvar_26;
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tmpvar_26.zw = vec2(0.0, 0.0);
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tmpvar_26.xy = (xlv_TEXCOORD0 - (tmpvar_25 * fxaaConsoleRcpFrameOpt2.zw));
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vec4 tmpvar_27;
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tmpvar_27.zw = vec2(0.0, 0.0);
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tmpvar_27.xy = (xlv_TEXCOORD0 + (tmpvar_25 * fxaaConsoleRcpFrameOpt2.zw));
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vec4 tmpvar_28;
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tmpvar_28 = (texture2DLod (_MainTex, tmpvar_23.xy, 0.0) + texture2DLod (_MainTex, tmpvar_24.xy, 0.0));
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vec4 tmpvar_29;
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tmpvar_29 = (((texture2DLod (_MainTex, tmpvar_26.xy, 0.0) + texture2DLod (_MainTex, tmpvar_27.xy, 0.0)) * 0.25) + (tmpvar_28 * 0.25));
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rgbyB = tmpvar_29;
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bool tmpvar_30;
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if ((tmpvar_29.y < tmpvar_17)) {
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tmpvar_30 = bool(1);
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} else {
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tmpvar_30 = (tmpvar_29.y > tmpvar_16);
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};
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if (tmpvar_30) {
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rgbyB.xyz = (tmpvar_28.xyz * 0.5);
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};
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tmpvar_1 = rgbyB;
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};
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gl_FragData[0] = tmpvar_1;
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}
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