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11 lines
263 B
Text
11 lines
263 B
Text
varying vec3 var_a;
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void main ()
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{
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gl_Position = (gl_Vertex * vec4(0.182574, 0.365148, 0.547723, 0.730297));
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var_a = (gl_Vertex.xyz * normalize(vec3(0.0, 0.0, 0.0)));
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}
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// stats: 3 alu 0 tex 0 flow
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// inputs: 1
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// #0: gl_Vertex (high float) 4x1 [-1] loc 0
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