mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
47 lines
1.3 KiB
Text
47 lines
1.3 KiB
Text
uniform sampler2D _BumpMap;
|
|
uniform vec4 _Color;
|
|
uniform sampler2D _GlossMap;
|
|
uniform vec4 _LightColor0;
|
|
uniform sampler2D _MainTex;
|
|
uniform float _Shininess;
|
|
void main ()
|
|
{
|
|
vec2 tmpvar_1;
|
|
tmpvar_1 = gl_TexCoord[0].xy;
|
|
vec3 tmpvar_2;
|
|
tmpvar_2 = gl_TexCoord[1].xyz;
|
|
vec4 c_3;
|
|
vec4 normal_4;
|
|
normal_4.xy = ((texture2D (_BumpMap, tmpvar_1).wy * 2.0) - 1.0);
|
|
normal_4.z = sqrt(((1.0 -
|
|
(normal_4.x * normal_4.x)
|
|
) - (normal_4.y * normal_4.y)));
|
|
vec4 c_5;
|
|
float spec_6;
|
|
spec_6 = (pow (max (0.0,
|
|
dot (normal_4.xyz, normalize((tmpvar_2 + normalize(gl_TexCoord[2].xyz))))
|
|
), (_Shininess * 128.0)) * texture2D (_GlossMap, tmpvar_1).w);
|
|
c_5.xyz = (((
|
|
((texture2D (_MainTex, tmpvar_1).xyz * gl_Color.xyz) * _LightColor0.xyz)
|
|
*
|
|
max (0.0, dot (normal_4.xyz, tmpvar_2))
|
|
) + (_LightColor0.xyz * spec_6)) * 2.0);
|
|
c_5.w = ((_LightColor0.w * spec_6) * _Color.w);
|
|
c_3.xyz = c_5.xyz;
|
|
c_3.w = 0.0;
|
|
gl_FragData[0] = c_3;
|
|
}
|
|
|
|
|
|
// stats: 26 alu 3 tex 0 flow
|
|
// inputs: 2
|
|
// #0: gl_Color (high float) 4x1 [-1] loc 1
|
|
// #1: gl_TexCoord (high float) 4x1 [3] loc 4
|
|
// uniforms: 3 (total size: 0)
|
|
// #0: _Color (high float) 4x1 [-1]
|
|
// #1: _LightColor0 (high float) 4x1 [-1]
|
|
// #2: _Shininess (high float) 1x1 [-1]
|
|
// textures: 3
|
|
// #0: _BumpMap (high 2d) 0x0 [-1]
|
|
// #1: _GlossMap (high 2d) 0x0 [-1]
|
|
// #2: _MainTex (high 2d) 0x0 [-1]
|