bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-Hidden_Camera-DepthTexture-out.txt
2014-10-11 12:32:43 -07:00

17 lines
345 B
Text

uniform sampler2D _MainTex;
void main ()
{
float x_1;
x_1 = (texture2D (_MainTex, gl_TexCoord[0].xy).w - 0.001);
if ((x_1 < 0.0)) {
discard;
};
gl_FragData[0] = vec4(0.0, 0.0, 0.0, 0.0);
}
// stats: 3 alu 2 tex 1 flow
// inputs: 1
// #0: gl_TexCoord (high float) 4x1 [1] loc 4
// textures: 1
// #0: _MainTex (high 2d) 0x0 [-1]