bgfx/3rdparty/glsl-optimizer/tests/fragment/tex3D-outES3.txt
2014-10-11 12:32:43 -07:00

16 lines
280 B
Text

#version 300 es
precision mediump float;
uniform lowp sampler3D tex;
in vec3 uv;
out lowp vec4 _fragColor;
void main ()
{
_fragColor = texture (tex, uv);
}
// stats: 0 alu 1 tex 0 flow
// inputs: 1
// #0: uv (high float) 3x1 [-1]
// textures: 1
// #0: tex (low 3d) 0x0 [-1]