bgfx/3rdparty/glsl-optimizer/tests/fragment/tex2dgrad-in.txt
2014-02-10 23:06:13 -08:00

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#extension GL_ARB_shader_texture_lod : require
uniform sampler2D tex;
uniform samplerCube cub;
varying vec3 uv;
void main() {
gl_FragColor = texture2DGradARB(tex,uv.xy,dFdx(uv.xy),dFdy(uv.xy)) + textureCubeGradARB(cub,uv,dFdx(uv),dFdy(uv));
}