mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
26 lines
641 B
Text
26 lines
641 B
Text
#include <metal_stdlib>
|
|
using namespace metal;
|
|
struct xlatMtlShaderInput {
|
|
};
|
|
struct xlatMtlShaderOutput {
|
|
half4 _fragData [[color(0)]];
|
|
};
|
|
struct xlatMtlShaderUniform {
|
|
float4x3 nonSqMat;
|
|
};
|
|
fragment xlatMtlShaderOutput xlatMtlMain (xlatMtlShaderInput _mtl_i [[stage_in]], constant xlatMtlShaderUniform& _mtl_u [[buffer(0)]])
|
|
{
|
|
xlatMtlShaderOutput _mtl_o;
|
|
half4 v_1;
|
|
v_1.w = half(-1.0);
|
|
v_1.x = ((half)(1.2 + _mtl_u.nonSqMat[0].x));
|
|
v_1.y = half(6.0);
|
|
v_1.z = half(4.0);
|
|
_mtl_o._fragData = v_1;
|
|
return _mtl_o;
|
|
}
|
|
|
|
|
|
// stats: 4 alu 0 tex 0 flow
|
|
// uniforms: 1 (total size: 64)
|
|
// #0: nonSqMat (high float) 3x4 [-1] loc 0
|