bgfx/3rdparty/glsl-optimizer/tests/fragment/bug-inline-names-out.txt
2014-10-11 12:32:43 -07:00

10 lines
151 B
Text

varying float vv;
void main ()
{
gl_FragColor = vec4((vv + sin(vv)));
}
// stats: 2 alu 0 tex 0 flow
// inputs: 1
// #0: vv (high float) 1x1 [-1]