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32 lines
657 B
Text
32 lines
657 B
Text
#version 300 es
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uniform highp mat4 uniMat4F;
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uniform mediump mat4 uniMat4H;
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uniform highp mat3 uniMat3F;
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uniform mediump mat3 uniMat3H;
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uniform highp mat2 uniMat2F;
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uniform mediump mat2 uniMat2H;
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in highp vec4 inf;
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in mediump vec4 inh;
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void main()
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{
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highp vec4 r = vec4(0.0);
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mediump mat4 ftoh4 = uniMat4F;
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r.x += ftoh4[0][0];
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mediump mat3 ftoh3 = uniMat3F;
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r.x += ftoh4[0][0];
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mediump mat2 ftoh2 = uniMat2F;
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r.x += ftoh2[0][0];
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highp mat4 htof4 = uniMat4H;
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r.x += htof4[0][0];
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highp mat3 htof3 = uniMat3H;
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r.x += htof3[0][0];
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highp mat2 htof2 = uniMat2H;
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r.x += htof2[0][0];
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gl_Position = r;
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}
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