bgfx/examples/24-nbody
Matthew Endsley 1e604e8f38 VR: Add device resolution to HMD. Init at startup.
BREAKING: bgfx::getHMD() now returns a valid pointer
if the VR runtime was initialized. This is different
from existing behavior where getHMD returned NULL until
a bgfx::reset(... BGFX_RESET_HMD) was issued. Applications
must now check HMD::flags for the current state of the VR
runtime. The following code has the code change required:

`const bgfx::HMD* hmd = bgfx::getHMD()
if (NULL != hmd)`
becomes:
`const bgfx::HMD* hmd = bgfx::getHMD()
if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDRERING))
{
	// rendering logic
}`

See the updated examples for details.

This allows applications to create the appropriately
sized back buffer for the HMD device by using the new device
resolution fields HMD::deviceHeight and HMD::deviceWidth.
These values report the pixel resolution of the attached
HMD hardware.

This also allows applications to query the reported HMD
resolution immediately after bgfx::init. This prevents
the device from being cycled which generates rendring
artifacts on startup - namely flashing back to a black
screen and reseting the Health+Warning disaply.

This involves initialization the ovrHmd device on
initialization, but deferring rendering until
postReset has been called. This adds an addiional
memory overhead of 32k to builds defining BGFX_CONFIG_USE_OVR.
The overhead for current builds is ~1.9MB for calls to
ovr_Initialize, so the additional overhead is pretty
trivial (+1.8%)
2015-06-03 15:39:09 -07:00
..
cs_indirect.sc Updated 24-nbody to demonstrate how to use indirect buffer. 2015-05-01 19:52:11 -07:00
cs_init_instances.sc Cleanup. 2014-12-22 20:14:48 -08:00
cs_update_instances.sc Cleanup. 2014-12-22 20:14:48 -08:00
fs_particle.sc Added 24-nbody compute shader example. 2014-12-19 21:09:58 -08:00
makefile Updated copyright year. 2015-01-02 14:43:11 -08:00
nbody.cpp VR: Add device resolution to HMD. Init at startup. 2015-06-03 15:39:09 -07:00
screenshot.png Added 24-nbody compute shader example. 2014-12-19 21:09:58 -08:00
uniforms.sh Updated 24-nbody to demonstrate how to use indirect buffer. 2015-05-01 19:52:11 -07:00
varying.def.sc Reversed instance data bindings. Issue #309. 2015-04-15 10:37:00 -07:00
vs_particle.sc Reversed instance data bindings. Issue #309. 2015-04-15 10:37:00 -07:00