bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-Particles_Multiply-out.txt
2014-10-11 12:32:43 -07:00

15 lines
384 B
Text

uniform sampler2D _MainTex;
void main ()
{
vec4 prev_1;
prev_1 = (gl_Color * texture2D (_MainTex, gl_TexCoord[0].xy));
gl_FragData[0] = mix (vec4(1.0, 1.0, 1.0, 1.0), prev_1, prev_1.wwww);
}
// stats: 2 alu 1 tex 0 flow
// inputs: 2
// #0: gl_Color (high float) 4x1 [-1] loc 1
// #1: gl_TexCoord (high float) 4x1 [1] loc 4
// textures: 1
// #0: _MainTex (high 2d) 0x0 [-1]