mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
16 lines
411 B
Text
16 lines
411 B
Text
#extension GL_ARB_shader_texture_lod : enable
|
|
uniform sampler2D tex;
|
|
uniform samplerCube cub;
|
|
varying vec3 uv;
|
|
void main ()
|
|
{
|
|
gl_FragColor = (texture2DGradARB (tex, uv.xy, dFdx(uv.xy), dFdy(uv.xy)) + textureCubeGradARB (cub, uv, dFdx(uv), dFdy(uv)));
|
|
}
|
|
|
|
|
|
// stats: 5 alu 2 tex 0 flow
|
|
// inputs: 1
|
|
// #0: uv (high float) 3x1 [-1]
|
|
// textures: 2
|
|
// #0: tex (high 2d) 0x0 [-1]
|
|
// #1: cub (high cube) 0x0 [-1]
|