mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
20 lines
447 B
Text
20 lines
447 B
Text
uniform sampler2D _MainTex;
|
|
|
|
// presence of inout parameters with discard used inside
|
|
// the function, and the variables not being trivially the same
|
|
// type (vec4 vs vec3), can cause the actually unused
|
|
// texture sample to be left in.
|
|
void surf (vec2 uv, inout vec3 oo)
|
|
{
|
|
if (uv.x < 0.0)
|
|
discard;
|
|
oo = texture2D(_MainTex, uv).xyz;
|
|
}
|
|
|
|
void main()
|
|
{
|
|
vec3 oo;
|
|
surf(gl_TexCoord[0].xy, oo);
|
|
|
|
gl_FragData[0] = vec4(0.5);
|
|
}
|