mirror of
https://github.com/scratchfoundation/bgfx.git
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42 lines
1.1 KiB
Text
42 lines
1.1 KiB
Text
uniform mat4 _World2Shadow3;
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uniform mat4 _World2Shadow2;
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uniform mat4 _World2Shadow1;
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uniform mat4 _World2Shadow;
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uniform mat4 _Object2World;
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uniform vec4 _LightShadowData;
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void main ()
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{
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vec2 tmpvar_1;
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float tmpvar_2;
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tmpvar_2 = -((gl_ModelViewMatrix * gl_Vertex).z);
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tmpvar_1.x = tmpvar_2;
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tmpvar_1.y = ((tmpvar_2 * _LightShadowData.z) + _LightShadowData.w);
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vec4 tmpvar_3;
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tmpvar_3 = (_Object2World * gl_Vertex);
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gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex);
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vec4 tmpvar_4;
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tmpvar_4.w = 0.0;
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tmpvar_4.xyz = (_World2Shadow * tmpvar_3).xyz;
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gl_TexCoord[0] = tmpvar_4;
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vec4 tmpvar_5;
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tmpvar_5.w = 0.0;
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tmpvar_5.xyz = (_World2Shadow1 * tmpvar_3).xyz;
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gl_TexCoord[1] = tmpvar_5;
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vec4 tmpvar_6;
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tmpvar_6.w = 0.0;
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tmpvar_6.xyz = (_World2Shadow2 * tmpvar_3).xyz;
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gl_TexCoord[2] = tmpvar_6;
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vec4 tmpvar_7;
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tmpvar_7.w = 0.0;
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tmpvar_7.xyz = (_World2Shadow3 * tmpvar_3).xyz;
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gl_TexCoord[3] = tmpvar_7;
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vec4 tmpvar_8;
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tmpvar_8.zw = vec2(0.0, 0.0);
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tmpvar_8.xy = tmpvar_1;
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gl_TexCoord[4] = tmpvar_8;
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vec4 tmpvar_9;
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tmpvar_9.w = 0.0;
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tmpvar_9.xyz = (_Object2World * gl_Vertex).xyz;
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gl_TexCoord[5] = tmpvar_9;
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}
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