mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
104 lines
2.1 KiB
Text
104 lines
2.1 KiB
Text
struct v2f_surf {
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vec4 pos;
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vec3 normal;
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};
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struct appdata_full {
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vec4 vertex;
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vec4 tangent;
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vec3 normal;
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vec4 texcoord;
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vec4 texcoord1;
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vec4 color;
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};
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attribute vec4 TANGENT;
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mat3 xll_constructMat3 (
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in mat4 m_1
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)
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{
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vec3 tmpvar_2;
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tmpvar_2 = m_1[0].xyz;
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vec3 tmpvar_3;
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tmpvar_3 = m_1[1].xyz;
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vec3 tmpvar_4;
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tmpvar_4 = m_1[2].xyz;
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mat3 tmpvar_5;
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vec3 tmpvar_6;
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tmpvar_6 = tmpvar_2;
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tmpvar_5[0] = tmpvar_6;
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vec3 tmpvar_7;
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tmpvar_7 = tmpvar_3;
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tmpvar_5[1] = tmpvar_7;
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vec3 tmpvar_8;
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tmpvar_8 = tmpvar_4;
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tmpvar_5[2] = tmpvar_8;
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return tmpvar_5;
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}
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v2f_surf vert_surf (
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in appdata_full v_9
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)
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{
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v2f_surf o_10;
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vec4 tmpvar_11;
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tmpvar_11 = (gl_ModelViewProjectionMatrix * v_9.vertex);
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o_10.pos = tmpvar_11;
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mat3 tmpvar_12;
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tmpvar_12 = xll_constructMat3 (gl_ModelViewMatrixInverseTranspose);
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vec3 tmpvar_13;
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tmpvar_13 = (tmpvar_12 * v_9.normal);
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o_10.normal = tmpvar_13;
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return o_10;
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}
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void main ()
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{
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appdata_full xlt_v_14;
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v2f_surf xl_retval_15;
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vec4 tmpvar_16;
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tmpvar_16 = gl_Vertex.xyzw;
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vec4 tmpvar_17;
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tmpvar_17 = tmpvar_16;
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xlt_v_14.vertex = tmpvar_17;
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vec4 tmpvar_18;
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tmpvar_18 = TANGENT.xyzw;
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vec4 tmpvar_19;
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tmpvar_19 = tmpvar_18;
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xlt_v_14.tangent = tmpvar_19;
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vec3 tmpvar_20;
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tmpvar_20 = gl_Normal.xyz;
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vec3 tmpvar_21;
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tmpvar_21 = tmpvar_20;
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xlt_v_14.normal = tmpvar_21;
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vec4 tmpvar_22;
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tmpvar_22 = gl_MultiTexCoord0.xyzw;
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vec4 tmpvar_23;
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tmpvar_23 = tmpvar_22;
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xlt_v_14.texcoord = tmpvar_23;
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vec4 tmpvar_24;
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tmpvar_24 = gl_MultiTexCoord1.xyzw;
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vec4 tmpvar_25;
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tmpvar_25 = tmpvar_24;
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xlt_v_14.texcoord1 = tmpvar_25;
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vec4 tmpvar_26;
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tmpvar_26 = gl_Color.xyzw;
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vec4 tmpvar_27;
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tmpvar_27 = tmpvar_26;
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xlt_v_14.color = tmpvar_27;
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v2f_surf tmpvar_28;
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tmpvar_28 = vert_surf (xlt_v_14);
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v2f_surf tmpvar_29;
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tmpvar_29 = tmpvar_28;
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xl_retval_15 = tmpvar_29;
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vec4 tmpvar_30;
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tmpvar_30 = xl_retval_15.pos.xyzw;
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vec4 tmpvar_31;
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tmpvar_31 = tmpvar_30;
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gl_Position = tmpvar_31;
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vec4 tmpvar_32;
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tmpvar_32.w = 0.0;
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tmpvar_32.xyz = xl_retval_15.normal.xyz;
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vec4 tmpvar_33;
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tmpvar_33 = tmpvar_32;
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gl_TexCoord[0] = tmpvar_33;
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}
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