mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
30 lines
1.1 KiB
Text
30 lines
1.1 KiB
Text
uniform vec4 _SpecColor;
|
|
uniform float _Shininess;
|
|
uniform sampler2D _MainTex;
|
|
uniform sampler2D _LightTextureB0;
|
|
uniform sampler2D _LightTexture0;
|
|
uniform vec4 _LightColor0;
|
|
uniform vec4 _Color;
|
|
void main ()
|
|
{
|
|
vec3 tmpvar_1;
|
|
tmpvar_1 = gl_TexCoord[1].xyz;
|
|
vec4 tmpvar_2;
|
|
tmpvar_2 = gl_TexCoord[4];
|
|
vec4 c_3;
|
|
vec4 tmpvar_4;
|
|
tmpvar_4 = texture2D (_MainTex, gl_TexCoord[0].xy);
|
|
vec3 tmpvar_5;
|
|
tmpvar_5 = normalize(gl_TexCoord[2].xyz);
|
|
float atten_6;
|
|
atten_6 = ((float((tmpvar_2.z > 0.0)) * texture2D (_LightTexture0, ((tmpvar_2.xy / tmpvar_2.w) + 0.5)).w) * texture2D (_LightTextureB0, vec2(dot (tmpvar_2.xyz, tmpvar_2.xyz))).w);
|
|
vec4 c_7;
|
|
float tmpvar_8;
|
|
tmpvar_8 = (pow (max (0.0, dot (tmpvar_1, normalize((tmpvar_5 + normalize(gl_TexCoord[3].xyz))))), (_Shininess * 128.0)) * tmpvar_4.w);
|
|
c_7.xyz = (((((tmpvar_4.xyz * _Color.xyz) * _LightColor0.xyz) * max (0.0, dot (tmpvar_1, tmpvar_5))) + ((_LightColor0.xyz * _SpecColor.xyz) * tmpvar_8)) * (atten_6 * 2.0));
|
|
c_7.w = ((tmpvar_4.w * _Color.w) + (((_LightColor0.w * _SpecColor.w) * tmpvar_8) * atten_6));
|
|
c_3.xyz = c_7.xyz;
|
|
c_3.w = 0.0;
|
|
gl_FragData[0] = c_3;
|
|
}
|
|
|