mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
91 lines
1.8 KiB
Text
91 lines
1.8 KiB
Text
struct v2f {
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vec4 pos;
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vec2 uv;
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};
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uniform mat4 _RotationMatrix;
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uniform sampler2D _MainTex;
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uniform vec4 _CenterRadius;
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vec2 MultiplyUV (
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in mat4 mat_1,
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in vec2 inUV_2
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)
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{
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vec4 temp_3;
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vec4 tmpvar_4;
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tmpvar_4.zw = vec2(0.0, 0.0);
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tmpvar_4.x = inUV_2.x;
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tmpvar_4.y = inUV_2.y;
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vec4 tmpvar_5;
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tmpvar_5 = tmpvar_4;
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temp_3 = tmpvar_5;
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vec4 tmpvar_6;
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tmpvar_6 = (mat_1 * temp_3);
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temp_3 = tmpvar_6;
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return temp_3.xy;
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}
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vec4 frag (
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in v2f i_7
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)
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{
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float t_8;
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vec2 tmp_9;
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vec2 distortedOffset_10;
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vec2 offset_11;
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vec2 tmpvar_12;
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tmpvar_12 = i_7.uv;
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offset_11 = tmpvar_12;
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vec2 tmpvar_13;
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tmpvar_13 = MultiplyUV (_RotationMatrix, offset_11.xy);
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vec2 tmpvar_14;
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tmpvar_14 = tmpvar_13;
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distortedOffset_10 = tmpvar_14;
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vec2 tmpvar_15;
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tmpvar_15 = (offset_11 / _CenterRadius.zw);
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tmp_9 = tmpvar_15;
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float tmpvar_16;
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tmpvar_16 = length (tmp_9);
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float tmpvar_17;
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tmpvar_17 = min (1.0, tmpvar_16);
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float tmpvar_18;
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tmpvar_18 = tmpvar_17;
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t_8 = tmpvar_18;
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vec2 tmpvar_19;
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tmpvar_19 = vec2(t_8);
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vec2 tmpvar_20;
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tmpvar_20 = mix (distortedOffset_10, offset_11, tmpvar_19);
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vec2 tmpvar_21;
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tmpvar_21 = tmpvar_20;
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offset_11 = tmpvar_21;
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vec2 tmpvar_22;
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tmpvar_22 = (offset_11 + _CenterRadius.xy);
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offset_11 = tmpvar_22;
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vec4 tmpvar_23;
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tmpvar_23 = texture2D (_MainTex, offset_11);
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return tmpvar_23;
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}
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void main ()
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{
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v2f xlt_i_24;
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vec4 xl_retval_25;
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vec4 tmpvar_26;
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tmpvar_26 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_i_24.pos = tmpvar_26;
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vec2 tmpvar_27;
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tmpvar_27 = gl_TexCoord[0].xy;
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vec2 tmpvar_28;
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tmpvar_28 = tmpvar_27;
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xlt_i_24.uv = tmpvar_28;
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vec4 tmpvar_29;
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tmpvar_29 = frag (xlt_i_24);
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vec4 tmpvar_30;
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tmpvar_30 = tmpvar_29;
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xl_retval_25 = tmpvar_30;
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vec4 tmpvar_31;
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tmpvar_31 = xl_retval_25.xyzw;
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vec4 tmpvar_32;
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tmpvar_32 = tmpvar_31;
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gl_FragData[0] = tmpvar_32;
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}
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