bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-Hidden_Camera-DepthTexture-out.txt
2012-10-07 20:41:18 -07:00

11 lines
204 B
Text

uniform sampler2D _MainTex;
void main ()
{
float x_1;
x_1 = (texture2D (_MainTex, gl_TexCoord[0].xy).w - 0.001);
if ((x_1 < 0.0)) {
discard;
};
gl_FragData[0] = vec4(0.0, 0.0, 0.0, 0.0);
}