mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
128 lines
2.4 KiB
Text
128 lines
2.4 KiB
Text
struct v2f {
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vec4 pos;
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vec2 uv;
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vec4 nz;
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};
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uniform sampler2D _MainTex;
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uniform float _Cutoff;
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void xll_clip (
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in float x_1
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)
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{
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if ((x_1 < 0.0)) {
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discard;
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};
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}
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vec2 EncodeViewNormalStereo (
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in vec3 n_2
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)
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{
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vec2 enc_3;
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float kScale_4;
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float tmpvar_5;
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tmpvar_5 = 1.7777;
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kScale_4 = tmpvar_5;
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vec2 tmpvar_6;
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tmpvar_6 = (n_2.xy / (n_2.z + 1.0));
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enc_3 = tmpvar_6;
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vec2 tmpvar_7;
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tmpvar_7 = (enc_3 / kScale_4);
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enc_3 = tmpvar_7;
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vec2 tmpvar_8;
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tmpvar_8 = ((enc_3 * 0.5) + 0.5);
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enc_3 = tmpvar_8;
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return enc_3;
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}
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vec2 EncodeFloatRG (
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in float v_9
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)
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{
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vec2 enc_10;
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float kEncodeBit_11;
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vec2 kEncodeMul_12;
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vec2 tmpvar_13;
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tmpvar_13 = vec2(1.0, 255.0);
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kEncodeMul_12 = tmpvar_13;
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float tmpvar_14;
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tmpvar_14 = 0.00392157;
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kEncodeBit_11 = tmpvar_14;
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vec2 tmpvar_15;
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tmpvar_15 = (kEncodeMul_12 * v_9);
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enc_10 = tmpvar_15;
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vec2 tmpvar_16;
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tmpvar_16 = fract (enc_10);
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vec2 tmpvar_17;
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tmpvar_17 = tmpvar_16;
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enc_10 = tmpvar_17;
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float tmpvar_18;
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tmpvar_18 = (enc_10.x - (enc_10.y * kEncodeBit_11));
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enc_10.x = tmpvar_18;
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return enc_10;
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}
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vec4 EncodeDepthNormal (
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in float depth_19,
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in vec3 normal_20
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)
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{
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vec4 enc_21;
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vec2 tmpvar_22;
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tmpvar_22 = EncodeViewNormalStereo (normal_20);
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vec2 tmpvar_23;
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tmpvar_23 = tmpvar_22;
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enc_21.xy = tmpvar_23.xy.xy;
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vec2 tmpvar_24;
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tmpvar_24 = EncodeFloatRG (depth_19);
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vec2 tmpvar_25;
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tmpvar_25 = tmpvar_24;
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enc_21.zw = tmpvar_25.xxxy.zw;
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return enc_21;
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}
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vec4 frag (
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in v2f i_26
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)
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{
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vec4 texcol_27;
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vec4 tmpvar_28;
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tmpvar_28 = texture2D (_MainTex, i_26.uv);
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vec4 tmpvar_29;
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tmpvar_29 = tmpvar_28;
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texcol_27 = tmpvar_29;
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xll_clip ((texcol_27.w - _Cutoff));
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vec4 tmpvar_30;
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tmpvar_30 = EncodeDepthNormal (i_26.nz.w, i_26.nz.xyz);
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return tmpvar_30;
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}
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void main ()
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{
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v2f xlt_i_31;
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vec4 xl_retval_32;
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vec4 tmpvar_33;
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tmpvar_33 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_i_31.pos = tmpvar_33;
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vec2 tmpvar_34;
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tmpvar_34 = gl_TexCoord[0].xy;
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vec2 tmpvar_35;
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tmpvar_35 = tmpvar_34;
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xlt_i_31.uv = tmpvar_35;
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vec4 tmpvar_36;
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tmpvar_36 = gl_TexCoord[1].xyzw;
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vec4 tmpvar_37;
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tmpvar_37 = tmpvar_36;
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xlt_i_31.nz = tmpvar_37;
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vec4 tmpvar_38;
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tmpvar_38 = frag (xlt_i_31);
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vec4 tmpvar_39;
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tmpvar_39 = tmpvar_38;
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xl_retval_32 = tmpvar_39;
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vec4 tmpvar_40;
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tmpvar_40 = xl_retval_32.xyzw;
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vec4 tmpvar_41;
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tmpvar_41 = tmpvar_40;
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gl_FragData[0] = tmpvar_41;
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}
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