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8 lines
168 B
Text
8 lines
168 B
Text
varying vec2 xlv_TEXCOORD0;
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varying vec4 xlv_COLOR;
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uniform sampler2D _MainTex;
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void main ()
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{
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gl_FragData[0] = (xlv_COLOR * texture2D (_MainTex, xlv_TEXCOORD0));
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}
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