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8 lines
246 B
Text
8 lines
246 B
Text
#extension GL_EXT_shadow_samplers : enable
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varying highp vec4 xlv_TEXCOORD0;
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uniform sampler2DShadow shadowmap;
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void main ()
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{
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gl_FragData[0] = vec4((shadow2DEXT (shadowmap, xlv_TEXCOORD0.xyz) + shadow2DProjEXT (shadowmap, xlv_TEXCOORD0)));
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}
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