bgfx/3rdparty/glsl-optimizer/tests/fragment/tex2dshadow-in.txt
2012-10-07 20:41:18 -07:00

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float xll_shadow2D(sampler2DShadow s, vec3 coord) { return shadow2D (s, coord).r; }
float xll_shadow2Dproj(sampler2DShadow s, vec4 coord) { return shadow2DProj (s, coord).r; }
uniform sampler2DShadow shadowmap;
vec4 xlat_main( in vec4 uv );
#line 4
vec4 xlat_main( in vec4 uv ) {
float s1;
float s2;
s1 = xll_shadow2D( shadowmap, uv.xyz);
s2 = xll_shadow2Dproj( shadowmap, uv);
#line 8
return vec4( (s1 + s2));
}
varying vec4 xlv_TEXCOORD0;
void main() {
vec4 xl_retval;
xl_retval = xlat_main( vec4(xlv_TEXCOORD0));
gl_FragData[0] = vec4( xl_retval);
}