mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-01 11:56:58 -05:00
309 lines
7.2 KiB
C++
309 lines
7.2 KiB
C++
/*
|
|
* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
|
|
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
|
*/
|
|
|
|
#include "common.h"
|
|
#include "bgfx_utils.h"
|
|
#include <entry/input.h>
|
|
#include <bx/string.h>
|
|
|
|
struct PosColorVertex
|
|
{
|
|
float m_x;
|
|
float m_y;
|
|
float m_z;
|
|
uint32_t m_abgr;
|
|
|
|
static void init()
|
|
{
|
|
ms_decl
|
|
.begin()
|
|
.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
|
|
.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
|
|
.end();
|
|
};
|
|
|
|
static bgfx::VertexDecl ms_decl;
|
|
};
|
|
|
|
bgfx::VertexDecl PosColorVertex::ms_decl;
|
|
|
|
static PosColorVertex s_cubeVertices[8] =
|
|
{
|
|
{-1.0f, 1.0f, 1.0f, 0xff000000 },
|
|
{ 1.0f, 1.0f, 1.0f, 0xff0000ff },
|
|
{-1.0f, -1.0f, 1.0f, 0xff00ff00 },
|
|
{ 1.0f, -1.0f, 1.0f, 0xff00ffff },
|
|
{-1.0f, 1.0f, -1.0f, 0xffff0000 },
|
|
{ 1.0f, 1.0f, -1.0f, 0xffff00ff },
|
|
{-1.0f, -1.0f, -1.0f, 0xffffff00 },
|
|
{ 1.0f, -1.0f, -1.0f, 0xffffffff },
|
|
};
|
|
|
|
static const uint16_t s_cubeIndices[36] =
|
|
{
|
|
0, 1, 2, // 0
|
|
1, 3, 2,
|
|
4, 6, 5, // 2
|
|
5, 6, 7,
|
|
0, 2, 4, // 4
|
|
4, 2, 6,
|
|
1, 5, 3, // 6
|
|
5, 7, 3,
|
|
0, 4, 1, // 8
|
|
4, 5, 1,
|
|
2, 3, 6, // 10
|
|
6, 3, 7,
|
|
};
|
|
|
|
#define MAX_WINDOWS 8
|
|
entry::WindowState windows[MAX_WINDOWS];
|
|
|
|
void cmdCreateWindow(const void* /*_userData*/)
|
|
{
|
|
entry::WindowHandle handle = entry::createWindow(rand()%1280, rand()%720, 640, 480);
|
|
if (entry::isValid(handle) )
|
|
{
|
|
char str[256];
|
|
bx::snprintf(str, BX_COUNTOF(str), "Window - handle %d", handle.idx);
|
|
entry::setWindowTitle(handle, str);
|
|
windows[handle.idx].m_handle = handle;
|
|
}
|
|
}
|
|
|
|
void cmdDestroyWindow(const void* /*_userData*/)
|
|
{
|
|
for (uint32_t ii = 0; ii < MAX_WINDOWS; ++ii)
|
|
{
|
|
if (entry::isValid(windows[ii].m_handle) )
|
|
{
|
|
entry::destroyWindow(windows[ii].m_handle);
|
|
windows[ii].m_handle.idx = UINT16_MAX;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
static const InputBinding s_bindings[] =
|
|
{
|
|
{ entry::Key::KeyC, entry::Modifier::None, 1, cmdCreateWindow, NULL },
|
|
{ entry::Key::KeyD, entry::Modifier::None, 1, cmdDestroyWindow, NULL },
|
|
INPUT_BINDING_END
|
|
};
|
|
|
|
int _main_(int _argc, char** _argv)
|
|
{
|
|
Args args(_argc, _argv);
|
|
|
|
uint32_t width = 1280;
|
|
uint32_t height = 720;
|
|
uint32_t debug = BGFX_DEBUG_TEXT;
|
|
uint32_t reset = BGFX_RESET_VSYNC;
|
|
|
|
bgfx::init(args.m_type, args.m_pciId);
|
|
bgfx::reset(width, height, reset);
|
|
|
|
const bgfx::Caps* caps = bgfx::getCaps();
|
|
bool swapChainSupported = 0 != (caps->supported & BGFX_CAPS_SWAP_CHAIN);
|
|
|
|
if (swapChainSupported)
|
|
{
|
|
inputAddBindings("22-windows", s_bindings);
|
|
}
|
|
|
|
// Enable debug text.
|
|
bgfx::setDebug(debug);
|
|
|
|
// Set view 0 clear state.
|
|
bgfx::setViewClear(0
|
|
, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
|
|
, 0x303030ff
|
|
, 1.0f
|
|
, 0
|
|
);
|
|
|
|
// Create vertex stream declaration.
|
|
PosColorVertex::init();
|
|
|
|
// Create static vertex buffer.
|
|
bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(
|
|
// Static data can be passed with bgfx::makeRef
|
|
bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
|
|
, PosColorVertex::ms_decl
|
|
);
|
|
|
|
// Create static index buffer.
|
|
bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(
|
|
// Static data can be passed with bgfx::makeRef
|
|
bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) )
|
|
);
|
|
|
|
// Create program from shaders.
|
|
bgfx::ProgramHandle program = loadProgram("vs_cubes", "fs_cubes");
|
|
|
|
float at[3] = { 0.0f, 0.0f, 0.0f };
|
|
float eye[3] = { 0.0f, 0.0f, -35.0f };
|
|
|
|
int64_t timeOffset = bx::getHPCounter();
|
|
|
|
bgfx::FrameBufferHandle fbh[MAX_WINDOWS];
|
|
memset(fbh, 0xff, sizeof(fbh) );
|
|
|
|
entry::WindowState state;
|
|
while (!entry::processWindowEvents(state, debug, reset) )
|
|
{
|
|
if (isValid(state.m_handle) )
|
|
{
|
|
if (0 == state.m_handle.idx)
|
|
{
|
|
width = state.m_width;
|
|
height = state.m_height;
|
|
}
|
|
else
|
|
{
|
|
uint8_t viewId = (uint8_t)state.m_handle.idx;
|
|
entry::WindowState& win = windows[viewId];
|
|
|
|
if (win.m_nwh != state.m_nwh
|
|
|| (win.m_width != state.m_width
|
|
|| win.m_height != state.m_height) )
|
|
{
|
|
// When window changes size or native window handle changed
|
|
// frame buffer must be recreated.
|
|
if (bgfx::isValid(fbh[viewId]) )
|
|
{
|
|
bgfx::destroyFrameBuffer(fbh[viewId]);
|
|
fbh[viewId].idx = bgfx::invalidHandle;
|
|
}
|
|
|
|
win.m_nwh = state.m_nwh;
|
|
win.m_width = state.m_width;
|
|
win.m_height = state.m_height;
|
|
|
|
if (NULL != win.m_nwh)
|
|
{
|
|
fbh[viewId] = bgfx::createFrameBuffer(win.m_nwh, win.m_width, win.m_height);
|
|
}
|
|
else
|
|
{
|
|
win.m_handle.idx = UINT16_MAX;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
float view[16];
|
|
float proj[16];
|
|
bx::mtxLookAt(view, eye, at);
|
|
bx::mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
|
|
|
|
bgfx::setViewTransform(0, view, proj);
|
|
bgfx::setViewRect(0, 0, 0, width, height);
|
|
// This dummy draw call is here to make sure that view 0 is cleared
|
|
// if no other draw calls are submitted to view 0.
|
|
bgfx::touch(0);
|
|
|
|
// Set view and projection matrix for view 0.
|
|
for (uint32_t ii = 1; ii < MAX_WINDOWS; ++ii)
|
|
{
|
|
bgfx::setViewTransform(ii, view, proj);
|
|
bgfx::setViewFrameBuffer(ii, fbh[ii]);
|
|
|
|
if (!bgfx::isValid(fbh[ii]) )
|
|
{
|
|
// Set view to default viewport.
|
|
bgfx::setViewRect(ii, 0, 0, width, height);
|
|
bgfx::setViewClear(ii, BGFX_CLEAR_NONE);
|
|
}
|
|
else
|
|
{
|
|
bgfx::setViewRect(ii, 0, 0, windows[ii].m_width, windows[ii].m_height);
|
|
bgfx::setViewClear(ii
|
|
, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
|
|
, 0x303030ff
|
|
, 1.0f
|
|
, 0
|
|
);
|
|
}
|
|
}
|
|
|
|
int64_t now = bx::getHPCounter();
|
|
static int64_t last = now;
|
|
const int64_t frameTime = now - last;
|
|
last = now;
|
|
const double freq = double(bx::getHPFrequency() );
|
|
const double toMs = 1000.0/freq;
|
|
|
|
float time = (float)( (now-timeOffset)/double(bx::getHPFrequency() ) );
|
|
|
|
// Use debug font to print information about this example.
|
|
bgfx::dbgTextClear();
|
|
bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/22-windows");
|
|
bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Rendering into multiple windows.");
|
|
bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
|
|
|
|
if (swapChainSupported)
|
|
{
|
|
bgfx::dbgTextPrintf(0, 5, 0x2f, "Press 'c' to create or 'd' to destroy window.");
|
|
}
|
|
else
|
|
{
|
|
bool blink = uint32_t(time*3.0f)&1;
|
|
bgfx::dbgTextPrintf(0, 5, blink ? 0x1f : 0x01, " Multiple windows is not supported by `%s` renderer. ", bgfx::getRendererName(caps->rendererType) );
|
|
}
|
|
|
|
uint32_t count = 0;
|
|
|
|
// Submit 11x11 cubes.
|
|
for (uint32_t yy = 0; yy < 11; ++yy)
|
|
{
|
|
for (uint32_t xx = 0; xx < 11; ++xx)
|
|
{
|
|
float mtx[16];
|
|
bx::mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
|
|
mtx[12] = -15.0f + float(xx)*3.0f;
|
|
mtx[13] = -15.0f + float(yy)*3.0f;
|
|
mtx[14] = 0.0f;
|
|
|
|
// Set model matrix for rendering.
|
|
bgfx::setTransform(mtx);
|
|
|
|
// Set vertex and index buffer.
|
|
bgfx::setVertexBuffer(vbh);
|
|
bgfx::setIndexBuffer(ibh);
|
|
|
|
// Set render states.
|
|
bgfx::setState(BGFX_STATE_DEFAULT);
|
|
|
|
// Submit primitive for rendering.
|
|
bgfx::submit(count%MAX_WINDOWS, program);
|
|
++count;
|
|
}
|
|
}
|
|
|
|
// Advance to next frame. Rendering thread will be kicked to
|
|
// process submitted rendering primitives.
|
|
bgfx::frame();
|
|
}
|
|
|
|
for (uint32_t ii = 0; ii < MAX_WINDOWS; ++ii)
|
|
{
|
|
if (bgfx::isValid(fbh[ii]) )
|
|
{
|
|
bgfx::destroyFrameBuffer(fbh[ii]);
|
|
}
|
|
}
|
|
|
|
// entry::destroyWindow(win.m_handle);
|
|
|
|
// Cleanup.
|
|
bgfx::destroyIndexBuffer(ibh);
|
|
bgfx::destroyVertexBuffer(vbh);
|
|
bgfx::destroyProgram(program);
|
|
|
|
// Shutdown bgfx.
|
|
bgfx::shutdown();
|
|
|
|
return 0;
|
|
}
|