mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 10:35:43 -05:00
148 lines
3.5 KiB
C++
148 lines
3.5 KiB
C++
/*
|
|
* Copyright 2011-2016 Branimir Karadzic. All rights reserved.
|
|
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
|
|
*/
|
|
|
|
#include "common.h"
|
|
#include "bgfx_utils.h"
|
|
|
|
class ExampleMesh : public entry::AppI
|
|
{
|
|
void init(int _argc, char** _argv) BX_OVERRIDE
|
|
{
|
|
Args args(_argc, _argv);
|
|
|
|
m_width = 1280;
|
|
m_height = 720;
|
|
m_debug = BGFX_DEBUG_TEXT;
|
|
m_reset = BGFX_RESET_VSYNC;
|
|
|
|
bgfx::init(args.m_type, args.m_pciId);
|
|
bgfx::reset(m_width, m_height, m_reset);
|
|
|
|
// Enable debug text.
|
|
bgfx::setDebug(m_debug);
|
|
|
|
// Set view 0 clear state.
|
|
bgfx::setViewClear(0
|
|
, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
|
|
, 0x303030ff
|
|
, 1.0f
|
|
, 0
|
|
);
|
|
|
|
u_time = bgfx::createUniform("u_time", bgfx::UniformType::Vec4);
|
|
|
|
// Create program from shaders.
|
|
m_program = loadProgram("vs_mesh", "fs_mesh");
|
|
|
|
m_mesh = meshLoad("meshes/bunny.bin");
|
|
|
|
m_timeOffset = bx::getHPCounter();
|
|
}
|
|
|
|
int shutdown() BX_OVERRIDE
|
|
{
|
|
meshUnload(m_mesh);
|
|
|
|
// Cleanup.
|
|
bgfx::destroyProgram(m_program);
|
|
|
|
bgfx::destroyUniform(u_time);
|
|
|
|
// Shutdown bgfx.
|
|
bgfx::shutdown();
|
|
|
|
return 0;
|
|
}
|
|
|
|
bool update() BX_OVERRIDE
|
|
{
|
|
if (!entry::processEvents(m_width, m_height, m_debug, m_reset) )
|
|
{
|
|
// Set view 0 default viewport.
|
|
bgfx::setViewRect(0, 0, 0, m_width, m_height);
|
|
|
|
// This dummy draw call is here to make sure that view 0 is cleared
|
|
// if no other draw calls are submitted to view 0.
|
|
bgfx::touch(0);
|
|
|
|
int64_t now = bx::getHPCounter();
|
|
static int64_t last = now;
|
|
const int64_t frameTime = now - last;
|
|
last = now;
|
|
const double freq = double(bx::getHPFrequency() );
|
|
const double toMs = 1000.0/freq;
|
|
float time = (float)( (bx::getHPCounter()-m_timeOffset)/double(bx::getHPFrequency() ) );
|
|
bgfx::setUniform(u_time, &time);
|
|
|
|
// Use debug font to print information about this example.
|
|
bgfx::dbgTextClear();
|
|
bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/04-mesh");
|
|
bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Loading meshes.");
|
|
bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
|
|
|
|
float at[3] = { 0.0f, 1.0f, 0.0f };
|
|
float eye[3] = { 0.0f, 1.0f, -2.5f };
|
|
|
|
// Set view and projection matrix for view 0.
|
|
const bgfx::HMD* hmd = bgfx::getHMD();
|
|
if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
|
|
{
|
|
float view[16];
|
|
bx::mtxQuatTranslationHMD(view, hmd->eye[0].rotation, eye);
|
|
|
|
float proj[16];
|
|
bx::mtxProj(proj, hmd->eye[0].fov, 0.1f, 100.0f);
|
|
|
|
bgfx::setViewTransform(0, view, proj);
|
|
|
|
// Set view 0 default viewport.
|
|
//
|
|
// Use HMD's width/height since HMD's internal frame buffer size
|
|
// might be much larger than window size.
|
|
bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
|
|
}
|
|
else
|
|
{
|
|
float view[16];
|
|
bx::mtxLookAt(view, eye, at);
|
|
|
|
float proj[16];
|
|
bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f);
|
|
bgfx::setViewTransform(0, view, proj);
|
|
|
|
// Set view 0 default viewport.
|
|
bgfx::setViewRect(0, 0, 0, m_width, m_height);
|
|
}
|
|
|
|
float mtx[16];
|
|
bx::mtxRotateXY(mtx
|
|
, 0.0f
|
|
, time*0.37f
|
|
);
|
|
|
|
meshSubmit(m_mesh, 0, m_program, mtx);
|
|
|
|
// Advance to next frame. Rendering thread will be kicked to
|
|
// process submitted rendering primitives.
|
|
bgfx::frame();
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
uint32_t m_width;
|
|
uint32_t m_height;
|
|
uint32_t m_debug;
|
|
uint32_t m_reset;
|
|
|
|
int64_t m_timeOffset;
|
|
Mesh* m_mesh;
|
|
bgfx::ProgramHandle m_program;
|
|
bgfx::UniformHandle u_time;
|
|
};
|
|
|
|
ENTRY_IMPLEMENT_MAIN(ExampleMesh);
|