mirror of
https://github.com/scratchfoundation/bgfx.git
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42 lines
1.2 KiB
Text
42 lines
1.2 KiB
Text
varying vec4 xlv_FOG;
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uniform vec4 unity_Scale;
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uniform vec4 _WorldSpaceLightPos0;
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uniform vec3 _WorldSpaceCameraPos;
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uniform mat4 _World2Object;
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uniform mat4 _Object2World;
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void main ()
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{
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vec4 tmpvar_1;
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tmpvar_1 = (gl_ModelViewProjectionMatrix * gl_Vertex);
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vec4 tmpvar_2;
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tmpvar_2.w = 1.0;
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tmpvar_2.xyz = _WorldSpaceCameraPos;
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vec3 tmpvar_3;
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tmpvar_3 = (gl_Vertex.xyz - ((_World2Object * tmpvar_2).xyz * unity_Scale.w));
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mat3 tmpvar_4;
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tmpvar_4[0] = _Object2World[0].xyz;
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tmpvar_4[1] = _Object2World[1].xyz;
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tmpvar_4[2] = _Object2World[2].xyz;
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mat3 tmpvar_5;
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tmpvar_5[0] = _Object2World[0].xyz;
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tmpvar_5[1] = _Object2World[1].xyz;
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tmpvar_5[2] = _Object2World[2].xyz;
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gl_Position = tmpvar_1;
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vec4 tmpvar_6;
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tmpvar_6.yzw = vec3(0.0, 0.0, 0.0);
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tmpvar_6.x = tmpvar_1.z;
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xlv_FOG = tmpvar_6;
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vec4 tmpvar_7;
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tmpvar_7.w = 0.0;
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tmpvar_7.xyz = (tmpvar_4 * (tmpvar_3 - (2.0 * (dot (gl_Normal, tmpvar_3) * gl_Normal))));
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gl_TexCoord[0] = tmpvar_7;
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vec4 tmpvar_8;
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tmpvar_8.w = 0.0;
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tmpvar_8.xyz = (tmpvar_5 * (gl_Normal * unity_Scale.w));
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gl_TexCoord[1] = tmpvar_8;
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vec4 tmpvar_9;
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tmpvar_9.w = 0.0;
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tmpvar_9.xyz = _WorldSpaceLightPos0.xyz;
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gl_TexCoord[2] = tmpvar_9;
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}
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