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https://github.com/scratchfoundation/bgfx.git
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143 lines
3.9 KiB
Makefile
143 lines
3.9 KiB
Makefile
#
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# Copyright 2011-2015 Branimir Karadzic. All rights reserved.
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# License: http://www.opensource.org/licenses/BSD-2-Clause
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#
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THISDIR:=$(dir $(lastword $(MAKEFILE_LIST)))
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include $(THISDIR)/tools.mk
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# Define SHADERS_DIR if your shader files are in a different dir than the makefile including this.
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# Notice: If defined, SHADERS_DIR should end with dir slash '/'.
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# Example:
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# SHADERS_DIR=shader_files/
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ifndef TARGET
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.PHONY: all
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all:
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@echo Usage: make TARGET=# [clean, all, rebuild]
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@echo " TARGET=0 (hlsl - dx9)"
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@echo " TARGET=1 (hlsl - dx11)"
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@echo " TARGET=2 (glsl - nacl)"
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@echo " TARGET=3 (glsl - android)"
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@echo " TARGET=4 (glsl - linux)"
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@echo " TARGET=5 (metal - OSX/iOS)"
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@echo " VERBOSE=1 show build commands."
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else
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ifeq ($(TARGET), 0)
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VS_FLAGS=--platform windows -p vs_3_0 -O 3
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FS_FLAGS=--platform windows -p ps_3_0 -O 3
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SHADER_PATH=shaders/dx9
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else
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ifeq ($(TARGET), 1)
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VS_FLAGS=--platform windows -p vs_4_0 -O 3
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FS_FLAGS=--platform windows -p ps_4_0 -O 3
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CS_FLAGS=--platform windows -p cs_5_0 -O 1
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SHADER_PATH=shaders/dx11
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else
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ifeq ($(TARGET), 2)
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VS_FLAGS=--platform nacl
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FS_FLAGS=--platform nacl
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SHADER_PATH=shaders/gles
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else
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ifeq ($(TARGET), 3)
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VS_FLAGS=--platform android
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FS_FLAGS=--platform android
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CS_FLAGS=--platform android
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SHADER_PATH=shaders/gles
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else
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ifeq ($(TARGET), 4)
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VS_FLAGS=--platform linux -p 120
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FS_FLAGS=--platform linux -p 120
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CS_FLAGS=--platform linux -p 430
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SHADER_PATH=shaders/glsl
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else
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ifeq ($(TARGET), 5)
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VS_FLAGS=--platform osx -p metal
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FS_FLAGS=--platform osx -p metal
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CS_FLAGS=--platform osx -p metal
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SHADER_PATH=shaders/metal
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endif
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endif
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endif
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endif
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endif
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endif
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THISDIR := $(dir $(lastword $(MAKEFILE_LIST)))
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VS_FLAGS+=-i $(THISDIR)../src/
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FS_FLAGS+=-i $(THISDIR)../src/
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CS_FLAGS+=-i $(THISDIR)../src/
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BUILD_OUTPUT_DIR=$(addprefix ./, $(RUNTIME_DIR)/$(SHADER_PATH))
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BUILD_INTERMEDIATE_DIR=$(addprefix $(BUILD_DIR)/, $(SHADER_PATH))
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VS_SOURCES=$(notdir $(wildcard $(addprefix $(SHADERS_DIR), vs_*.sc)))
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VS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(notdir $(VS_SOURCES)))))
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FS_SOURCES=$(notdir $(wildcard $(addprefix $(SHADERS_DIR), fs_*.sc)))
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FS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(notdir $(FS_SOURCES)))))
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CS_SOURCES=$(notdir $(wildcard $(addprefix $(SHADERS_DIR), cs_*.sc)))
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CS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(notdir $(CS_SOURCES)))))
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VS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(notdir $(VS_SOURCES)))))
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FS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(notdir $(FS_SOURCES)))))
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CS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(notdir $(CS_SOURCES)))))
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BIN = $(VS_BIN) $(FS_BIN)
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ASM = $(VS_ASM) $(FS_ASM)
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ifeq ($(TARGET), 1)
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BIN += $(CS_BIN)
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ASM += $(CS_ASM)
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else
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ifeq ($(TARGET), 3)
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BIN += $(CS_BIN)
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ASM += $(CS_ASM)
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else
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ifeq ($(TARGET), 4)
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BIN += $(CS_BIN)
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ASM += $(CS_ASM)
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endif
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endif
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endif
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$(BUILD_INTERMEDIATE_DIR)/vs_%.bin : $(SHADERS_DIR)vs_%.sc
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@echo [$(<)]
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$(SILENT) $(SHADERC) $(VS_FLAGS) --type vertex --depends -o $(@) -f $(<) --disasm
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$(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
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$(BUILD_INTERMEDIATE_DIR)/fs_%.bin : $(SHADERS_DIR)fs_%.sc
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@echo [$(<)]
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$(SILENT) $(SHADERC) $(FS_FLAGS) --type fragment --depends -o $(@) -f $(<) --disasm
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$(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
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$(BUILD_INTERMEDIATE_DIR)/cs_%.bin : $(SHADERS_DIR)cs_%.sc
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@echo [$(<)]
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$(SILENT) $(SHADERC) $(CS_FLAGS) --type compute --depends -o $(@) -f $(<) --disasm
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$(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
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.PHONY: all
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all: dirs $(BIN)
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@echo Target $(SHADER_PATH)
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.PHONY: clean
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clean:
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@echo Cleaning...
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@-rm -vf $(BIN)
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@-$(call CMD_RMDIR,$(BUILD_INTERMEDIATE_DIR))
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.PHONY: dirs
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dirs:
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@-$(call CMD_MKDIR,$(BUILD_INTERMEDIATE_DIR))
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@-$(call CMD_MKDIR,$(BUILD_OUTPUT_DIR))
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.PHONY: rebuild
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rebuild: clean all
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endif # TARGET
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-include $(VS_DEPS)
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-include $(FS_DEPS)
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-include $(CS_DEPS)
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