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16 lines
463 B
Text
16 lines
463 B
Text
uniform sampler2D _CameraDepthTexture;
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void main ()
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{
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vec4 tmpvar_1;
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tmpvar_1 = gl_Vertex;
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vec4 tmpvar_2;
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tmpvar_2.zw = vec2(0.0, 0.0);
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tmpvar_2.xy = gl_MultiTexCoord0.xy;
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tmpvar_1.y = (gl_Vertex.y + ((1.0 - texture2DLod (_CameraDepthTexture, tmpvar_2.xy, 0.0).x) * 3.0));
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gl_Position = (gl_ModelViewProjectionMatrix * tmpvar_1);
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vec4 tmpvar_3;
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tmpvar_3.zw = vec2(0.0, 0.0);
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tmpvar_3.xy = gl_MultiTexCoord0.xy;
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gl_TexCoord[0] = tmpvar_3;
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}
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