mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
80 lines
2.3 KiB
Text
80 lines
2.3 KiB
Text
varying vec4 xlv_FOG;
|
|
attribute vec4 TANGENT;
|
|
uniform vec4 unity_Scale;
|
|
uniform vec4 unity_SHC;
|
|
uniform vec4 unity_SHBr;
|
|
uniform vec4 unity_SHBg;
|
|
uniform vec4 unity_SHBb;
|
|
uniform vec4 unity_SHAr;
|
|
uniform vec4 unity_SHAg;
|
|
uniform vec4 unity_SHAb;
|
|
uniform vec4 _WorldSpaceLightPos0;
|
|
uniform mat4 _World2Object;
|
|
uniform vec4 _ProjectionParams;
|
|
uniform mat4 _Object2World;
|
|
uniform vec4 _Decal_ST;
|
|
uniform vec4 _DecalBump_ST;
|
|
void main ()
|
|
{
|
|
vec4 tmpvar_1;
|
|
vec4 tmpvar_2;
|
|
tmpvar_2 = (gl_ModelViewProjectionMatrix * gl_Vertex);
|
|
tmpvar_1.xy = ((gl_MultiTexCoord0.xy * _Decal_ST.xy) + _Decal_ST.zw);
|
|
tmpvar_1.zw = ((gl_MultiTexCoord0.xy * _DecalBump_ST.xy) + _DecalBump_ST.zw);
|
|
mat3 tmpvar_3;
|
|
tmpvar_3[0] = _Object2World[0].xyz;
|
|
tmpvar_3[1] = _Object2World[1].xyz;
|
|
tmpvar_3[2] = _Object2World[2].xyz;
|
|
vec3 tmpvar_4;
|
|
tmpvar_4 = (tmpvar_3 * (gl_Normal * unity_Scale.w));
|
|
vec3 tmpvar_5;
|
|
tmpvar_5 = (cross (gl_Normal, TANGENT.xyz) * TANGENT.w);
|
|
mat3 tmpvar_6;
|
|
tmpvar_6[0].x = TANGENT.x;
|
|
tmpvar_6[0].y = tmpvar_5.x;
|
|
tmpvar_6[0].z = gl_Normal.x;
|
|
tmpvar_6[1].x = TANGENT.y;
|
|
tmpvar_6[1].y = tmpvar_5.y;
|
|
tmpvar_6[1].z = gl_Normal.y;
|
|
tmpvar_6[2].x = TANGENT.z;
|
|
tmpvar_6[2].y = tmpvar_5.z;
|
|
tmpvar_6[2].z = gl_Normal.z;
|
|
vec4 tmpvar_7;
|
|
tmpvar_7.w = 1.0;
|
|
tmpvar_7.xyz = tmpvar_4;
|
|
vec3 x2;
|
|
vec3 x1;
|
|
x1.x = dot (unity_SHAr, tmpvar_7);
|
|
x1.y = dot (unity_SHAg, tmpvar_7);
|
|
x1.z = dot (unity_SHAb, tmpvar_7);
|
|
vec4 tmpvar_8;
|
|
tmpvar_8 = (tmpvar_4.xyzz * tmpvar_4.yzzx);
|
|
x2.x = dot (unity_SHBr, tmpvar_8);
|
|
x2.y = dot (unity_SHBg, tmpvar_8);
|
|
x2.z = dot (unity_SHBb, tmpvar_8);
|
|
vec4 o_i0;
|
|
vec4 tmpvar_9;
|
|
tmpvar_9 = (tmpvar_2 * 0.5);
|
|
o_i0 = tmpvar_9;
|
|
vec2 tmpvar_10;
|
|
tmpvar_10.x = tmpvar_9.x;
|
|
tmpvar_10.y = (tmpvar_9.y * _ProjectionParams.x);
|
|
o_i0.xy = (tmpvar_10 + tmpvar_9.w);
|
|
o_i0.zw = tmpvar_2.zw;
|
|
gl_Position = tmpvar_2;
|
|
vec4 tmpvar_11;
|
|
tmpvar_11.yzw = vec3(0.0, 0.0, 0.0);
|
|
tmpvar_11.x = tmpvar_2.z;
|
|
xlv_FOG = tmpvar_11;
|
|
gl_TexCoord[0] = tmpvar_1;
|
|
vec4 tmpvar_12;
|
|
tmpvar_12.w = 0.0;
|
|
tmpvar_12.xyz = (tmpvar_6 * (_World2Object * _WorldSpaceLightPos0).xyz);
|
|
gl_TexCoord[1] = tmpvar_12;
|
|
vec4 tmpvar_13;
|
|
tmpvar_13.w = 0.0;
|
|
tmpvar_13.xyz = ((x1 + x2) + (unity_SHC.xyz * ((tmpvar_4.x * tmpvar_4.x) - (tmpvar_4.y * tmpvar_4.y))));
|
|
gl_TexCoord[2] = tmpvar_13;
|
|
gl_TexCoord[3] = o_i0;
|
|
}
|
|
|