bgfx/3rdparty/glsl-optimizer/tests/fragment/unity-Test_FontShaderCull-out.txt
Branimir Karadzic dee3fe5266 Initial commit.
2012-04-03 20:30:07 -07:00

7 lines
138 B
Text

uniform sampler2D _MainTex;
uniform vec4 _Color;
void main ()
{
gl_FragData[0] = (texture2D (_MainTex, gl_TexCoord[0].xy) * _Color);
}