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22 lines
710 B
Text
22 lines
710 B
Text
uniform sampler2D _ShadowMapTexture;
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uniform vec4 _LightColor0;
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uniform sampler2D _DecalBump;
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uniform sampler2D _Decal;
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void main ()
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{
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vec4 tmpvar_1;
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tmpvar_1 = gl_TexCoord[0];
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vec4 c;
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vec3 tmpvar_2;
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tmpvar_2 = (texture2D (_Decal, tmpvar_1.xy).xyz * 0.5);
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vec4 normal;
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normal.xy = ((texture2D (_DecalBump, tmpvar_1.zw).wy * 2.0) - 1.0);
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normal.z = sqrt (((1.0 - (normal.x * normal.x)) - (normal.y * normal.y)));
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vec4 c_i0;
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c_i0.xyz = ((tmpvar_2 * _LightColor0.xyz) * ((max (0.0, dot (normal.xyz, gl_TexCoord[1].xyz)) * texture2DProj (_ShadowMapTexture, gl_TexCoord[3]).x) * 2.0));
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c_i0.w = 0.0;
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c = c_i0;
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c.xyz = (c_i0.xyz + (tmpvar_2 * gl_TexCoord[2].xyz));
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gl_FragData[0] = c;
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}
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