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11 lines
283 B
Text
11 lines
283 B
Text
uniform sampler2D _MainTex;
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void main ()
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{
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vec4 col;
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vec4 tmpvar_1;
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tmpvar_1 = texture2D (_MainTex, gl_TexCoord[0].xy);
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col.xyz = ((tmpvar_1.xyz * gl_Color.xyz) * 2.0);
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col.w = (gl_Color.w * tmpvar_1.w);
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gl_FragData[0] = mix (vec4(0.5, 0.5, 0.5, 0.5), col, col.wwww);
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}
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