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23 lines
737 B
Text
23 lines
737 B
Text
uniform sampler2D _MainTex;
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uniform sampler2D _LightTexture0;
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uniform sampler2D _LightMap;
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uniform vec4 _LightColor0;
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uniform vec4 _Color;
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uniform sampler2D _BumpMap;
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void main ()
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{
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vec4 tmpvar_1;
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tmpvar_1 = gl_TexCoord[0];
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vec4 c;
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vec2 tmpvar_2;
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vec4 normal;
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normal.xy = ((texture2D (_BumpMap, tmpvar_1.zw).wy * 2.0) - 1.0);
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normal.z = sqrt (((1.0 - (normal.x * normal.x)) - (normal.y * normal.y)));
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vec4 c_i0;
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c_i0.xyz = (((texture2D (_MainTex, tmpvar_1.xy).xyz * _Color.xyz) * _LightColor0.xyz) * ((max (0.0, dot (normal.xyz, gl_TexCoord[1].xyz)) * texture2D (_LightTexture0, gl_TexCoord[2].xy).w) * 2.0));
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c_i0.w = (texture2D (_LightMap, tmpvar_2).w * _Color.w);
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c = c_i0;
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c.w = 0.0;
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gl_FragData[0] = c;
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}
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