bgfx/3rdparty/glsl-optimizer/tests/fragment/unity-Hidden_Twirt_Effect_Shader-out.txt
Branimir Karadzic dee3fe5266 Initial commit.
2012-04-03 20:30:07 -07:00

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Text

uniform mat4 _RotationMatrix;
uniform sampler2D _MainTex;
uniform vec4 _CenterRadius;
void main ()
{
vec2 tmpvar_1;
tmpvar_1 = gl_TexCoord[0].xy;
vec4 tmpvar_2;
tmpvar_2.zw = vec2(0.0, 0.0);
tmpvar_2.x = tmpvar_1.x;
tmpvar_2.y = tmpvar_1.y;
gl_FragData[0] = texture2D (_MainTex, (mix ((_RotationMatrix * tmpvar_2).xy, tmpvar_1, vec2(min (1.0, length ((tmpvar_1 / _CenterRadius.zw))))) + _CenterRadius.xy));
}