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14 lines
260 B
Text
14 lines
260 B
Text
uniform sampler2D _MainTex;
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void main ()
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{
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vec4 col;
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vec4 tmpvar_1;
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tmpvar_1 = texture2D (_MainTex, gl_TexCoord[0].xy);
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col = tmpvar_1;
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col.xyz = (tmpvar_1.xyz * gl_Color.xyz);
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if ((tmpvar_1.w < 0.0)) {
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discard;
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};
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gl_FragData[0] = col;
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}
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