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12 lines
294 B
Text
12 lines
294 B
Text
uniform sampler2D _MainTex;
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uniform sampler2D _GUIClipTexture;
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void main ()
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{
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vec4 col;
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vec4 tmpvar_1;
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tmpvar_1 = (texture2D (_MainTex, gl_TexCoord[0].xy) * gl_Color);
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col = tmpvar_1;
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col.w = (tmpvar_1.w * texture2D (_GUIClipTexture, gl_TexCoord[1].xy).w);
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gl_FragData[0] = col;
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}
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