bgfx/3rdparty/glsl-optimizer/tests/fragment/ternary-vec4-ir.txt
Branimir Karadzic dee3fe5266 Initial commit.
2012-04-03 20:30:07 -07:00

159 lines
3 KiB
Text

varying vec4 xlv_TEXCOORD0;
vec2 xll_vecTSel (
in bvec2 a,
in vec2 b,
in vec2 c
)
{
float tmpvar_1;
if (a.x) {
tmpvar_1 = b.x;
} else {
tmpvar_1 = c.x;
};
float tmpvar_2;
if (a.y) {
tmpvar_2 = b.y;
} else {
tmpvar_2 = c.y;
};
vec2 tmpvar_3;
tmpvar_3.x = tmpvar_1;
tmpvar_3.y = tmpvar_2;
return tmpvar_3;
}
vec3 xll_vecTSel (
in bvec3 a,
in vec3 b,
in vec3 c
)
{
float tmpvar_1;
if (a.x) {
tmpvar_1 = b.x;
} else {
tmpvar_1 = c.x;
};
float tmpvar_2;
if (a.y) {
tmpvar_2 = b.y;
} else {
tmpvar_2 = c.y;
};
float tmpvar_3;
if (a.z) {
tmpvar_3 = b.z;
} else {
tmpvar_3 = c.z;
};
vec3 tmpvar_4;
tmpvar_4.x = tmpvar_1;
tmpvar_4.y = tmpvar_2;
tmpvar_4.z = tmpvar_3;
return tmpvar_4;
}
vec4 xll_vecTSel (
in bvec4 a,
in vec4 b,
in vec4 c
)
{
float tmpvar_1;
if (a.x) {
tmpvar_1 = b.x;
} else {
tmpvar_1 = c.x;
};
float tmpvar_2;
if (a.y) {
tmpvar_2 = b.y;
} else {
tmpvar_2 = c.y;
};
float tmpvar_3;
if (a.z) {
tmpvar_3 = b.z;
} else {
tmpvar_3 = c.z;
};
float tmpvar_4;
if (a.w) {
tmpvar_4 = b.w;
} else {
tmpvar_4 = c.w;
};
vec4 tmpvar_5;
tmpvar_5.x = tmpvar_1;
tmpvar_5.y = tmpvar_2;
tmpvar_5.z = tmpvar_3;
tmpvar_5.w = tmpvar_4;
return tmpvar_5;
}
vec4 xlat_main (
in vec4 uv
)
{
vec4 a;
vec4 tmpvar_1;
tmpvar_1 = vec4(0.0, 0.0, 0.0, 0.0);
a = tmpvar_1;
bvec4 tmpvar_2;
tmpvar_2 = greaterThan (uv, vec4(0.5, 0.5, 0.5, 0.5));
vec4 tmpvar_3;
tmpvar_3 = xll_vecTSel (tmpvar_2, vec4(1.0, 2.0, 3.0, 4.0), vec4(5.0, 6.0, 7.0, 8.0));
vec4 tmpvar_4;
tmpvar_4 = (a + tmpvar_3);
a = tmpvar_4;
bvec4 tmpvar_5;
tmpvar_5 = greaterThan (uv, vec4(0.5, 0.5, 0.5, 0.5));
vec4 tmpvar_6;
tmpvar_6 = xll_vecTSel (tmpvar_5, vec4(1.0, 2.0, 3.0, 4.0), vec4(5.0, 6.0, 7.0, 8.0));
vec4 tmpvar_7;
tmpvar_7 = (a + tmpvar_6);
a = tmpvar_7;
bvec4 tmpvar_8;
tmpvar_8 = greaterThan (uv, vec4(0.5, 0.5, 0.5, 0.5));
vec4 tmpvar_9;
tmpvar_9 = xll_vecTSel (tmpvar_8, vec4(1.0, 1.0, 1.0, 1.0), vec4(2.0, 2.0, 2.0, 2.0));
vec4 tmpvar_10;
tmpvar_10 = (a + tmpvar_9);
a = tmpvar_10;
bvec4 tmpvar_11;
tmpvar_11 = greaterThan (uv, vec4(0.5, 0.5, 0.5, 0.5));
vec4 tmpvar_12;
tmpvar_12 = xll_vecTSel (tmpvar_11, vec4(1.0, 1.0, 1.0, 1.0), vec4(2.0, 2.0, 2.0, 2.0));
vec4 tmpvar_13;
tmpvar_13 = (a + tmpvar_12);
a = tmpvar_13;
vec4 tmpvar_14;
tmpvar_14 = fract (uv);
bvec4 tmpvar_15;
tmpvar_15 = bvec4(tmpvar_14).xyzw;
vec4 tmpvar_16;
tmpvar_16 = xll_vecTSel (tmpvar_15, vec4(1.0, 1.0, 1.0, 1.0), vec4(2.0, 2.0, 2.0, 2.0));
vec4 tmpvar_17;
tmpvar_17 = (a + tmpvar_16);
a = tmpvar_17;
return a;
}
void main ()
{
vec4 xl_retval;
vec4 tmpvar_1;
tmpvar_1 = xlv_TEXCOORD0.xyzw;
vec4 tmpvar_2;
tmpvar_2 = xlat_main (tmpvar_1);
vec4 tmpvar_3;
tmpvar_3 = tmpvar_2;
xl_retval = tmpvar_3;
vec4 tmpvar_4;
tmpvar_4 = xl_retval.xyzw;
vec4 tmpvar_5;
tmpvar_5 = tmpvar_4;
gl_FragData[0] = tmpvar_5;
}