mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
47 lines
1,001 B
Text
47 lines
1,001 B
Text
varying highp vec4 xlv_TEXCOORD0;
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void main ()
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{
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mediump vec4 c;
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c = vec4(0.0, 0.0, 0.0, 0.0);
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float tmpvar_1;
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if ((xlv_TEXCOORD0.x > 0.5)) {
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tmpvar_1 = 0.9;
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} else {
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tmpvar_1 = 0.1;
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};
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c = vec4(tmpvar_1);
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vec4 tmpvar_2;
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if ((xlv_TEXCOORD0.x > 0.5)) {
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tmpvar_2 = vec4(0.9, 0.9, 0.9, 0.9);
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} else {
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tmpvar_2 = vec4(0.1, 0.1, 0.1, 0.1);
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};
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mediump vec4 tmpvar_3;
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tmpvar_3 = (vec4(tmpvar_1) + tmpvar_2);
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c = tmpvar_3;
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vec3 tmpvar_4;
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if ((xlv_TEXCOORD0.x > 0.5)) {
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tmpvar_4 = vec3(0.9, 0.9, 0.9);
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} else {
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tmpvar_4 = vec3(0.1, 0.1, 0.1);
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};
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c.xyz = (tmpvar_3.xyz + tmpvar_4);
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vec2 tmpvar_5;
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if ((xlv_TEXCOORD0.x > 0.5)) {
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tmpvar_5 = vec2(0.9, 0.9);
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} else {
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tmpvar_5 = vec2(0.1, 0.1);
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};
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c.xy = (c.xy + tmpvar_5);
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highp float tmpvar_6;
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tmpvar_6 = fract (xlv_TEXCOORD0.x);
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float tmpvar_7;
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if (bool(tmpvar_6)) {
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tmpvar_7 = 0.9;
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} else {
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tmpvar_7 = 0.1;
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};
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c.x = (c.x + tmpvar_7);
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gl_FragData[0] = c;
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}
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