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14 lines
455 B
Text
14 lines
455 B
Text
varying mediump vec2 var_mediump;
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varying lowp vec2 var_lowp;
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uniform sampler2D tex_highp;
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uniform sampler2D tex_lowp;
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uniform sampler2D tex_def;
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void main ()
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{
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lowp vec4 c3;
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highp vec4 tmpvar_1;
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tmpvar_1 = (texture2D (tex_highp, var_mediump) * 2.0);
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c3 = tmpvar_1;
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gl_FragColor = (((((texture2D (tex_def, var_lowp) * 2.0) + (texture2D (tex_def, var_mediump) * 2.0)) + c3) + (texture2D (tex_lowp, var_mediump) * 2.0)) + abs (var_lowp.xxxx));
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}
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