mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
104 lines
2.5 KiB
Text
104 lines
2.5 KiB
Text
varying highp vec4 xlv_TEXCOORD0;
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void main ()
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{
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mediump vec4 c;
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c = vec4(0.0, 0.0, 0.0, 0.0);
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float tmpvar_1;
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tmpvar_1 = (xlv_TEXCOORD0.x / 2.0);
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float tmpvar_2;
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tmpvar_2 = (fract (abs (tmpvar_1)) * 2.0);
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float tmpvar_3;
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if ((tmpvar_1 >= 0.0)) {
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tmpvar_3 = tmpvar_2;
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} else {
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tmpvar_3 = -(tmpvar_2);
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};
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c.x = tmpvar_3;
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vec2 tmpvar_4;
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tmpvar_4 = (xlv_TEXCOORD0.xy / vec2(2.0, 2.0));
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vec2 tmpvar_5;
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tmpvar_5 = (fract (abs (tmpvar_4)) * vec2(2.0, 2.0));
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float tmpvar_6;
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if ((tmpvar_4.x >= 0.0)) {
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tmpvar_6 = tmpvar_5.x;
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} else {
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tmpvar_6 = -(tmpvar_5.x);
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};
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float tmpvar_7;
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if ((tmpvar_4.y >= 0.0)) {
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tmpvar_7 = tmpvar_5.y;
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} else {
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tmpvar_7 = -(tmpvar_5.y);
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};
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vec2 tmpvar_8;
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tmpvar_8.x = tmpvar_6;
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tmpvar_8.y = tmpvar_7;
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c.xy = (c.xy + tmpvar_8);
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vec3 tmpvar_9;
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tmpvar_9 = (xlv_TEXCOORD0.xyz / vec3(2.0, 2.0, 2.0));
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vec3 tmpvar_10;
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tmpvar_10 = (fract (abs (tmpvar_9)) * vec3(2.0, 2.0, 2.0));
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float tmpvar_11;
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if ((tmpvar_9.x >= 0.0)) {
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tmpvar_11 = tmpvar_10.x;
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} else {
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tmpvar_11 = -(tmpvar_10.x);
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};
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float tmpvar_12;
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if ((tmpvar_9.y >= 0.0)) {
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tmpvar_12 = tmpvar_10.y;
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} else {
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tmpvar_12 = -(tmpvar_10.y);
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};
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float tmpvar_13;
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if ((tmpvar_9.z >= 0.0)) {
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tmpvar_13 = tmpvar_10.z;
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} else {
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tmpvar_13 = -(tmpvar_10.z);
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};
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vec3 tmpvar_14;
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tmpvar_14.x = tmpvar_11;
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tmpvar_14.y = tmpvar_12;
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tmpvar_14.z = tmpvar_13;
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c.xyz = (c.xyz + tmpvar_14);
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vec4 tmpvar_15;
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tmpvar_15 = (xlv_TEXCOORD0 / vec4(2.0, 2.0, 2.0, 2.0));
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vec4 tmpvar_16;
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tmpvar_16 = (fract (abs (tmpvar_15)) * vec4(2.0, 2.0, 2.0, 2.0));
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float tmpvar_17;
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if ((tmpvar_15.x >= 0.0)) {
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tmpvar_17 = tmpvar_16.x;
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} else {
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tmpvar_17 = -(tmpvar_16.x);
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};
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float tmpvar_18;
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if ((tmpvar_15.y >= 0.0)) {
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tmpvar_18 = tmpvar_16.y;
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} else {
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tmpvar_18 = -(tmpvar_16.y);
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};
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float tmpvar_19;
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if ((tmpvar_15.z >= 0.0)) {
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tmpvar_19 = tmpvar_16.z;
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} else {
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tmpvar_19 = -(tmpvar_16.z);
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};
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float tmpvar_20;
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if ((tmpvar_15.w >= 0.0)) {
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tmpvar_20 = tmpvar_16.w;
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} else {
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tmpvar_20 = -(tmpvar_16.w);
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};
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vec4 tmpvar_21;
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tmpvar_21.x = tmpvar_17;
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tmpvar_21.y = tmpvar_18;
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tmpvar_21.z = tmpvar_19;
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tmpvar_21.w = tmpvar_20;
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c = (c + tmpvar_21);
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c.x = (c.x + (xlv_TEXCOORD0.x - float(int(xlv_TEXCOORD0.x))));
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c.xy = (c.xy + (xlv_TEXCOORD0.xy - vec2(ivec2(xlv_TEXCOORD0.xy))));
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c.xyz = (c.xyz + (xlv_TEXCOORD0.xyz - vec3(ivec3(xlv_TEXCOORD0.xyz))));
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c = (c + (xlv_TEXCOORD0 - vec4(ivec4(xlv_TEXCOORD0))));
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gl_FragData[0] = c;
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}
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