mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
54 lines
986 B
Text
54 lines
986 B
Text
struct v2f {
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vec4 pos;
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vec2 uv0;
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vec2 uv1;
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};
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varying vec4 xlv_TEXCOORD1;
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varying vec4 xlv_TEXCOORD0;
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uniform sampler2D _MainTex;
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uniform sampler2D _Detail;
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uniform vec4 _Color;
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vec4 frag (
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in v2f i
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)
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{
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vec4 c;
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vec4 tmpvar_1;
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tmpvar_1 = texture2D (_MainTex, i.uv0);
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vec4 tmpvar_2;
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tmpvar_2 = (_Color * tmpvar_1);
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c = tmpvar_2;
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vec4 tmpvar_3;
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tmpvar_3 = texture2D (_Detail, i.uv1);
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vec4 tmpvar_4;
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tmpvar_4 = ((c * tmpvar_3) * 2.0);
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c = tmpvar_4;
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return c;
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}
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void main ()
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{
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v2f xlt_i;
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vec4 xl_retval;
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vec2 tmpvar_1;
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tmpvar_1 = xlv_TEXCOORD0.xy;
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vec2 tmpvar_2;
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tmpvar_2 = tmpvar_1;
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xlt_i.uv0 = tmpvar_2;
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vec2 tmpvar_3;
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tmpvar_3 = xlv_TEXCOORD1.xy;
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vec2 tmpvar_4;
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tmpvar_4 = tmpvar_3;
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xlt_i.uv1 = tmpvar_4;
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vec4 tmpvar_5;
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tmpvar_5 = frag (xlt_i);
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vec4 tmpvar_6;
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tmpvar_6 = tmpvar_5;
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xl_retval = tmpvar_6;
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vec4 tmpvar_7;
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tmpvar_7 = xl_retval.xyzw;
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vec4 tmpvar_8;
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tmpvar_8 = tmpvar_7;
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gl_FragData[0] = tmpvar_8;
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}
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