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32 lines
680 B
Text
32 lines
680 B
Text
varying highp vec2 xlv_TEXCOORD0;
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varying lowp vec4 xlv_COLOR;
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uniform sampler2D _FlareTexture;
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lowp vec4 xlat_main (
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in lowp vec4 color,
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in highp vec2 texcoord
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)
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{
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lowp vec4 tmpvar_1;
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tmpvar_1 = texture2D (_FlareTexture, texcoord);
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return (tmpvar_1 * color);
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}
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void main ()
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{
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lowp vec4 xl_retval;
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lowp vec4 tmpvar_1;
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tmpvar_1 = xlv_COLOR.xyzw;
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highp vec2 tmpvar_2;
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tmpvar_2 = xlv_TEXCOORD0.xy;
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lowp vec4 tmpvar_3;
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tmpvar_3 = xlat_main (tmpvar_1, tmpvar_2);
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lowp vec4 tmpvar_4;
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tmpvar_4 = tmpvar_3;
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xl_retval = tmpvar_4;
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lowp vec4 tmpvar_5;
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tmpvar_5 = xl_retval.xyzw;
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lowp vec4 tmpvar_6;
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tmpvar_6 = tmpvar_5;
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gl_FragData[0] = tmpvar_6;
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}
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