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https://github.com/scratchfoundation/bgfx.git
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40 lines
1 KiB
Text
40 lines
1 KiB
Text
void main ()
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{
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mediump vec4 c;
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highp vec2 poisson[8];
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poisson[0] = vec2(0.0, 0.0);
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poisson[1] = vec2(0.527837, -0.085868);
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poisson[2] = vec2(-0.040088, 0.536087);
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poisson[3] = vec2(-0.670445, -0.179949);
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poisson[4] = vec2(-0.419418, -0.616039);
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poisson[5] = vec2(0.440453, -0.639399);
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poisson[6] = vec2(-0.757088, 0.349334);
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poisson[7] = vec2(0.574619, 0.685879);
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c = vec4(0.0, 0.0, 0.0, 0.0);
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highp vec2 tmpvar_1;
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tmpvar_1 = poisson[0];
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c.xy = tmpvar_1;
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highp vec2 tmpvar_2;
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tmpvar_2 = (c.xy + poisson[1]);
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c.xy = tmpvar_2;
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highp vec2 tmpvar_3;
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tmpvar_3 = (c.xy + poisson[2]);
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c.xy = tmpvar_3;
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highp vec2 tmpvar_4;
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tmpvar_4 = (c.xy + poisson[3]);
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c.xy = tmpvar_4;
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highp vec2 tmpvar_5;
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tmpvar_5 = (c.xy + poisson[4]);
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c.xy = tmpvar_5;
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highp vec2 tmpvar_6;
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tmpvar_6 = (c.xy + poisson[5]);
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c.xy = tmpvar_6;
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highp vec2 tmpvar_7;
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tmpvar_7 = (c.xy + poisson[6]);
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c.xy = tmpvar_7;
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highp vec2 tmpvar_8;
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tmpvar_8 = (c.xy + poisson[7]);
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c.xy = tmpvar_8;
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gl_FragData[0] = c;
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}
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