mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
50 lines
1.6 KiB
Text
50 lines
1.6 KiB
Text
#version 300 es
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in vec4 _glesVertex;
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uniform highp vec3 _WorldSpaceCameraPos;
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uniform highp mat4 glstate_matrix_mvp;
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uniform highp mat4 _World2Object;
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uniform highp vec3 _TerrainTreeLightDirections[4];
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out highp vec3 xlv_TEXCOORD2;
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void main ()
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{
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highp vec3 viewDir_1;
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highp vec3 tmpvar_2;
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highp vec4 tmpvar_3;
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tmpvar_3.w = 1.0;
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tmpvar_3.xyz = _WorldSpaceCameraPos;
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viewDir_1 = normalize(((_World2Object * tmpvar_3).xyz - _glesVertex.xyz));
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mediump float tmpvar_4;
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highp float tmpvar_5;
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tmpvar_5 = clamp (dot (viewDir_1, -(_TerrainTreeLightDirections[0])), 0.0, 1.0);
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tmpvar_4 = tmpvar_5;
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highp vec3 tmpvar_6;
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tmpvar_6.yz = tmpvar_2.yz;
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tmpvar_6.x = (tmpvar_4 * 2.0);
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mediump float tmpvar_7;
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highp float tmpvar_8;
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tmpvar_8 = clamp (dot (viewDir_1, -(_TerrainTreeLightDirections[1])), 0.0, 1.0);
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tmpvar_7 = tmpvar_8;
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highp vec3 tmpvar_9;
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tmpvar_9.xz = tmpvar_6.xz;
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tmpvar_9.y = (tmpvar_7 * 2.0);
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mediump float tmpvar_10;
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highp float tmpvar_11;
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tmpvar_11 = clamp (dot (viewDir_1, -(_TerrainTreeLightDirections[2])), 0.0, 1.0);
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tmpvar_10 = tmpvar_11;
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highp vec3 tmpvar_12;
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tmpvar_12.xy = tmpvar_9.xy;
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tmpvar_12.z = (tmpvar_10 * 2.0);
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tmpvar_2 = tmpvar_12;
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gl_Position = (glstate_matrix_mvp * _glesVertex);
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xlv_TEXCOORD2 = tmpvar_12;
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}
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// stats: 17 alu 0 tex 0 flow
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// inputs: 1
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// #0: _glesVertex (high float) 4x1 [-1]
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// uniforms: 4 (total size: 0)
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// #0: _WorldSpaceCameraPos (high float) 3x1 [-1]
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// #1: glstate_matrix_mvp (high float) 4x4 [-1]
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// #2: _World2Object (high float) 4x4 [-1]
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// #3: _TerrainTreeLightDirections (high float) 3x1 [4]
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