bgfx/3rdparty/glsl-optimizer/tests/fragment/bug-sampler-highp-outES3.txt
2015-07-28 20:04:55 -07:00

17 lines
380 B
Text

#version 300 es
uniform highp sampler2D _CameraDepthTexture;
in highp vec2 varUV;
out mediump vec4 _fragData;
void main ()
{
highp vec4 tmpvar_1;
tmpvar_1 = textureLod (_CameraDepthTexture, varUV, 0.0).xxxx;
_fragData = tmpvar_1;
}
// stats: 0 alu 1 tex 0 flow
// inputs: 1
// #0: varUV (high float) 2x1 [-1]
// textures: 1
// #0: _CameraDepthTexture (high 2d) 0x0 [-1]