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16 lines
441 B
Scala
16 lines
441 B
Scala
$input v_normal, v_color0
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/*
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* Copyright 2011-2016 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#include "../common/common.sh"
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void main()
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{
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vec3 lightDir = vec3(0.0, 0.0, -1.0);
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float ndotl = dot(normalize(v_normal), lightDir);
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float spec = pow(ndotl, 30.0);
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gl_FragColor = vec4(pow(pow(v_color0.xyz, vec3_splat(2.2) ) * ndotl + spec, vec3_splat(1.0/2.2) ), 1.0);
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}
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