mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-01 11:56:58 -05:00
23 lines
640 B
Text
23 lines
640 B
Text
#version 300 es
|
|
precision mediump float;
|
|
|
|
float xll_shadow2D(sampler2DShadow s, vec3 coord) { return texture (s, coord); }
|
|
float xll_shadow2Dproj(sampler2DShadow s, vec4 coord) { return textureProj (s, coord); }
|
|
uniform sampler2DShadow shadowmap;
|
|
lowp vec4 xlat_main (in highp vec4 uv) {
|
|
lowp float s1;
|
|
lowp float s2;
|
|
s1 = xll_shadow2D( shadowmap, uv.xyz);
|
|
s2 = xll_shadow2Dproj( shadowmap, uv);
|
|
#line 8
|
|
return vec4( (s1 + s2));
|
|
}
|
|
in highp vec4 uvHi;
|
|
in mediump vec4 uvMed;
|
|
out vec4 _fragColor;
|
|
void main() {
|
|
lowp vec4 r;
|
|
r = xlat_main(uvHi);
|
|
r.x += texture (shadowmap, uvMed.xyz);
|
|
_fragColor = r;
|
|
}
|