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14 lines
310 B
Text
14 lines
310 B
Text
#extension GL_ARB_shader_texture_lod : enable
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uniform sampler2D tex;
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varying vec4 xlv_TEXCOORD0;
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void main ()
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{
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gl_FragData[0] = texture2DLod (tex, xlv_TEXCOORD0.xy, 0.0);
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}
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// stats: 0 alu 1 tex 0 flow
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// inputs: 1
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// #0: xlv_TEXCOORD0 (high float) 4x1 [-1]
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// textures: 1
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// #0: tex (high 2d) 0x0 [-1]
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