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21 lines
480 B
Text
21 lines
480 B
Text
varying lowp vec3 normal;
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varying lowp vec3 halfDir;
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uniform mediump float specPower;
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void main ()
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{
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lowp vec4 c_1;
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lowp float tmpvar_2;
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tmpvar_2 = dot (normal, halfDir);
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mediump vec4 tmpvar_3;
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tmpvar_3 = vec4(pow (tmpvar_2, specPower));
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c_1 = tmpvar_3;
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gl_FragColor = c_1;
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}
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// stats: 2 alu 0 tex 0 flow
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// inputs: 2
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// #0: normal (low float) 3x1 [-1]
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// #1: halfDir (low float) 3x1 [-1]
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// uniforms: 1 (total size: 0)
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// #0: specPower (medium float) 1x1 [-1]
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